As machine learning engineers, especially when working with audio, we’re often juggling the demands of high performance and real-time processing. Whether you’re building a voice assistant, designing audio plugins for a DAW (Digital Audio Workstation), or developing real-time communication software, low latency is crucial.
Every millisecond matters when processing or transmitting audio, and even minor delays can result in noticeable glitches, poor audio quality, or unwanted reverb in voice playback.
In this post, I’ll walk you through key concepts and tools to optimize low-latency audio processing on platforms like Windows, Android, Linux, and macOS. I’ll also dive into use cases, technical considerations like buffer size, sample rates, API options, and give you pointers to open-source tools, github repos, and industry-standard frameworks.
Latency is essentially the delay between an input and its corresponding output. In the context of audio, it refers to the time it takes for an audio signal to be processed and played back. For real-time applications like VOIP, gaming audio, or DSP (digital signal processing) systems, low latency is paramount for a good user experience.
Even a small delay of 10-20 milliseconds can degrade the perceived quality, causing misalignment between sound and visual feedback or making it hard to maintain a conversation.
Roundtrip latency is the total time it takes for audio to go from an input (like a microphone), through processing, and back out through the speakers or headphones. Ideally, you’d aim for near zero-latency, but in practice, several factors, such as CPU load, sample rate, and buffer size, introduce delays.
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The buffer size is one of the biggest factors in determining latency. Smaller buffer sizes reduce latency but increase the risk of glitches and require higher CPU resources. Larger buffers can lead to noticeable delays but provide stability, especially for complex audio tasks like decoding or real-time audio processing.
The sample rate refers to how many samples of audio are processed per second. Higher rates can improve audio quality but also demand more processing power and increase potential latency. Lower sample rates decrease the load on your CPU and GPU but might sacrifice clarity. A balance between quality and performance is necessary.
Your audio interface and drivers play a big role in achieving low latency. On Windows, using an ASIO driver (Audio Stream Input/Output) is preferred because it bypasses much of the OS-level audio processing, resulting in lower latencies than standard drivers. Mac and Linux users benefit from Core Audio and ALSA, respectively, which are optimized for professional audio tasks. For developers targeting Android, working directly with the native audio output APIs can help minimize delays.
Audio plugins used in DAWs or other audio environments also introduce latency, especially if they rely on complex DSP algorithms like reverb or noise cancellation. Minimizing plugin latency requires optimizing the internal processing and reducing buffer sizes while maintaining high quality.
Latency varies depending on the platform:
For real-time communication applications (think VOIP or voice chat), bandwidth limitations and network variability play a significant role in latency. High latency networks can lead to delayed audio or even dropouts. Proper audio processing can mitigate some of these effects, but only up to a point.
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If you’re stuck with a consumer-grade audio card, ASIO4ALL is an excellent driver to achieve lower latency. It doesn’t replace high-end interfaces but can reduce latency to tolerable levels for many applications.
For professional-grade low latency audio on Linux, JACK is the gold standard. It allows for real-time audio routing and is ideal for use in high-performance setups like live audio processing or DSP work.
For developers on Android, AAudio is a modern API built to handle real-time audio with minimal latency. While Android isn’t the easiest platform for low-latency work, using AAudio in combination with proper sample rate and buffer size tuning can result in more responsive audio playback.
PortAudio is an open-source API that provides a uniform interface for low-latency audio across Windows, macOS, and Linux. It’s great for machine learning engineers who want to create cross-platform audio solutions while minimizing delay.
Explore repositories like the JUCE Framework on GitHub, which is a popular tool for building audio applications with low latency. JUCE is used for everything from plugin development to standalone audio applications and is known for its flexibility and ease of use.
Latency can be the make-or-break factor in real-time audio systems. Whether you’re working on Android, Windows, Linux, or macOS, optimizing buffer size, sample rate, and utilizing platform-specific tools like ASIO, Core Audio, or AAudio are all crucial to hitting the lowest latency possible.
And don’t forget about the importance of hardware – a dedicated audio interface and well-optimized drivers make all the difference.
As you dive into building or optimizing your next real-time audio system, don’t forget to check out the wealth of open-source tools available on GitHub, and pay close attention to platform-specific docs. Achieving the lowest latency often comes down to knowing how to properly tune your environment.
C and C++ are often the best choices for low-latency applications because they provide fine-grained control over hardware and memory. Other languages like Rust also offer low-level control with added safety features, making them good alternatives.
To achieve low latency audio, you can reduce the buffer size, match the sample rate of your input and output devices, and use dedicated low-latency drivers like ASIO on Windows or Core Audio on macOS. Additionally, using high-quality audio interfaces and minimizing CPU-intensive tasks can help reduce delays.
For voice applications, latencies under 20 milliseconds are considered good, with anything under 10 milliseconds being ideal for real-time communication. Higher latencies can lead to noticeable delays in conversation and poor user experience.
Low latency mode in audio refers to system or application settings that prioritize real-time processing to minimize the delay between input and output. It’s used in scenarios like live performance, VOIP, or gaming to ensure responsive, glitch-free audio.